Breed. Splice. Conquer.
Bio-Legion
A creature-colony strategy game. Hatch your legion, splice it into something monstrous, and march it across a map that fights back.
Every creature in your legion is hatched, named and built by you, gene by gene. Lead them onto a living region map where rival clans wage their own wars, enemy champions remember every scar you give them, and death is always permanent.
Features
What you'll be doing
Gene Lab
Splice your perfect monster
Harvest genes from fallen enemies and pour them into your own creatures: skills, stat chassis, whole bloodlines. Skill rolls are graded, sockets are earned, and every splice propagates live into your roster. The only limit is what you manage to kill.
Same species, four rivals. Every champion's face is baked from its own history: its hue, its scars, its stitches.
Champion system
Champions that remember you
Enemy champions aren't authored. The world generates them, names them, and promotes them through their clan's ranks. Wound one and it comes back scarred and angrier. Kill it and a rival rises to take its place. Flee, and it remembers that too. Between your encounters, a champion is busy:
- It musters a war kit: real equipment that changes how it fights, piece by piece.
- It raises followers, and marches with its retinue at its back.
- And it's worth the risk: champions drop trophies, their own chassis for your splice bench, and the rarest biomass in the game.
Living colony
A base that lives without you
Your creatures aren't icons in a list. They eat, sleep, spar and raise buildings on their own. Deeds earn renown, an alpha emerges at the top of the pecking order, and ambitious rivals will duel to depose it.
Region map
A war you're only part of
Every campaign generates a new world: the map, its rivers and roads, the names of its towns and ruins, the champions who hold them. Six clans fight over it with or without you, and territory shifts with every battle their warhosts win or lose. March through their wars, pick your fights, and read the map before it reads you.
Evolution Web
Evolve without end
Spend biomass on a sprawling evolution web: hundreds of mutations, branch keystones with real trade-offs, and no level cap in sight. Expedition tiers scale forever; so can you.
The opposition
Six clans want you gone
The region was at war long before you hatched your first larva. Each clan fields its own bloodlines, fights with its own doctrine, and keeps its own grudges.
Khargol
Corrosion and chitin. Skitter swarms that dissolve a battle line before the brutes arrive.
Ossari
Spore chanters and synapse wardens. They win the fight in your creatures' heads first.
The Tallymen
Grim census-keepers of the dead. Every kill is counted, and every count is collected.
The Moult of Vhel
Nothing of Vhel stays what it was. Instars shed their skins mid-battle into something worse.
Blood
Hemomancers who treat wounds as currency. Yours, preferably.
The Verdant Grove
The forest, armed. Root colossi and creeping things that turn ground itself against you.
Bestiary
Some of the things you'll meet
Live from the game files: these are the actual in-game creatures, doing their actual in-game idle animations.
Cap Sporeling
Small, cheerful, and full of spores you don't want.
Census Knight (Elite)
Counts you before the fight. Files you after.
Khargol Gel Brute
Khargol's wall of corrosive jelly.
Khargol Gel Brute (Elite)
The wall, promoted.
Blood Hemomancer
Your wounds are its budget.
Blood Hemomancer (Elite)
Senior management of the blood economy.
Hollow Sludge
What it swallows, it becomes.
Khargol Ironmaw (Elite)
Khargol's signature argument-ender.
Blood Larva Knight
A larva that found a sword and ambition.
Blood Larva Knight (Elite)
The ambition paid off.
Moss Creeper
The ground that follows you home.
Synapse Warden
Thinks your tactics at you, but louder.
Vhessk, Third Instar
Third skin. Not the last.
Vhessk, Third Instar (Elite)
What the third skin was hiding.
Hover over a creature to see it attack.
One species, five bloodlines
The same gel brute, raised by different clans, and what its elites grow into. Splicing does this to your own roster too.
FAQ
Fair questions
What kind of game is Bio-Legion?
A single-player creature-colony strategy game: part autobattler, part monster-breeding sim, part living-world campaign. You build the legion; the world fights back.
When is it coming out?
It's in active development. No release date yet, but follow along or get in touch and we'll let you know when there's something to play.
What platforms?
PC (Windows) first. Everything else: we'll see.
Is death really permanent?
Yes. Fallen creatures are gone for good, though their genes can be recovered and reused. Build accordingly.
Khargol Brute Games
A one-person studio from Germany. Bio-Legion is the first game: built slowly, played daily, and shipped when it's worth your time.