Breed. Splice. Conquer.

Bio-Legion

A creature-colony strategy game. Hatch your legion, splice it into something monstrous, and march it across a map that fights back.

A hulking chitin-armored apex creature with glowing green veins

Every creature in your legion is hatched, named and built by you, gene by gene. Lead them onto a living region map where rival clans wage their own wars, enemy champions remember every scar you give them, and death is always permanent.

Features

What you'll be doing

The Gene Lab screen with a specimen and its skill sockets

Gene Lab

Splice your perfect monster

Harvest genes from fallen enemies and pour them into your own creatures: skills, stat chassis, whole bloodlines. Skill rolls are graded, sockets are earned, and every splice propagates live into your roster. The only limit is what you manage to kill.

A champion card: Ixmoult the Half-Shed, third instar of Vhessk, with its war kit, stats and epithet
Champion portrait variant: Unblooded
Unblooded
Champion portrait variant: Beaten twice, wears it
Beaten twice, wears it
Champion portrait variant: Scarred, freshly wounded
Scarred, freshly wounded
Champion portrait variant: Twice-Killed, stitched
Twice-Killed, stitched

Same species, four rivals. Every champion's face is baked from its own history: its hue, its scars, its stitches.

Champion system

Champions that remember you

Enemy champions aren't authored. The world generates them, names them, and promotes them through their clan's ranks. Wound one and it comes back scarred and angrier. Kill it and a rival rises to take its place. Flee, and it remembers that too. Between your encounters, a champion is busy:

  • It musters a war kit: real equipment that changes how it fights, piece by piece.
  • It raises followers, and marches with its retinue at its back.
  • And it's worth the risk: champions drop trophies, their own chassis for your splice bench, and the rarest biomass in the game.
The colony diorama with creatures going about their day

Living colony

A base that lives without you

Your creatures aren't icons in a list. They eat, sleep, spar and raise buildings on their own. Deeds earn renown, an alpha emerges at the top of the pecking order, and ambitious rivals will duel to depose it.

A procedurally generated region map with clan territories, roads and sites

Region map

A war you're only part of

Every campaign generates a new world: the map, its rivers and roads, the names of its towns and ruins, the champions who hold them. Six clans fight over it with or without you, and territory shifts with every battle their warhosts win or lose. March through their wars, pick your fights, and read the map before it reads you.

The Evolution Web skill tree, zoomed onto the origin

Evolution Web

Evolve without end

Spend biomass on a sprawling evolution web: hundreds of mutations, branch keystones with real trade-offs, and no level cap in sight. Expedition tiers scale forever; so can you.

The opposition

Six clans want you gone

The region was at war long before you hatched your first larva. Each clan fields its own bloodlines, fights with its own doctrine, and keeps its own grudges.

Khargol Shrapnel Skitter

Khargol

Corrosion and chitin. Skitter swarms that dissolve a battle line before the brutes arrive.

Ossari Synapse Warden

Ossari

Spore chanters and synapse wardens. They win the fight in your creatures' heads first.

Tallymen Mourner (Elite)

The Tallymen

Grim census-keepers of the dead. Every kill is counted, and every count is collected.

Vhel, Who Is Not Finished

The Moult of Vhel

Nothing of Vhel stays what it was. Instars shed their skins mid-battle into something worse.

Blood Hemomancer

Blood

Hemomancers who treat wounds as currency. Yours, preferably.

Grove Stalker

The Verdant Grove

The forest, armed. Root colossi and creeping things that turn ground itself against you.

Bestiary

Some of the things you'll meet

Live from the game files: these are the actual in-game creatures, doing their actual in-game idle animations.

Cap Sporeling

Small, cheerful, and full of spores you don't want.

Census Knight (Elite)

Counts you before the fight. Files you after.

Khargol Gel Brute

Khargol's wall of corrosive jelly.

Khargol Gel Brute (Elite)

The wall, promoted.

Blood Hemomancer

Your wounds are its budget.

Blood Hemomancer (Elite)

Senior management of the blood economy.

Hollow Sludge

What it swallows, it becomes.

Khargol Ironmaw (Elite)

Khargol's signature argument-ender.

Blood Larva Knight

A larva that found a sword and ambition.

Blood Larva Knight (Elite)

The ambition paid off.

Moss Creeper

The ground that follows you home.

Synapse Warden

Thinks your tactics at you, but louder.

Vhessk, Third Instar

Third skin. Not the last.

Vhessk, Third Instar (Elite)

What the third skin was hiding.

Hover over a creature to see it attack.

One species, five bloodlines

The same gel brute, raised by different clans, and what its elites grow into. Splicing does this to your own roster too.

Wilds
Khargol
Ossari
Khargol Elite
Ossari Elite

FAQ

Fair questions

What kind of game is Bio-Legion?

A single-player creature-colony strategy game: part autobattler, part monster-breeding sim, part living-world campaign. You build the legion; the world fights back.

When is it coming out?

It's in active development. No release date yet, but follow along or get in touch and we'll let you know when there's something to play.

What platforms?

PC (Windows) first. Everything else: we'll see.

Is death really permanent?

Yes. Fallen creatures are gone for good, though their genes can be recovered and reused. Build accordingly.

Khargol Brute Games emblem

Khargol Brute Games

A one-person studio from Germany. Bio-Legion is the first game: built slowly, played daily, and shipped when it's worth your time.