Press kit
Everything you need to cover Mutarch
Factsheet, copy-ready descriptions, screenshots, and key art, all on one page. No forms, no embargoes, no zip files. Quote and reuse anything here with attribution to Khargol Brute Games.
Descriptions
Four lengths, all current. Lift whichever fits your format.
One sentence
Mutarch is a single-player creature-colony strategy game where you splice genes from dead enemies into your own legion and fight champions that remember every wound.
Short
Mutarch is a creature-colony strategy game. You hatch a legion, splice genes out of the enemies it kills, and march it across a procedural region where six clans wage their own wars and champions remember every scar you give them. Death is permanent. Genes are not.
Medium
Mutarch is a creature-colony strategy game: hatch and splice your own legion, hunt champions that remember you, and out-evolve six rival clans on a procedurally generated living world. First-class Steam Workshop support for clans, units, skills, genes, items, and more.
Long
Every creature in your legion is hatched, named and built by you, gene by gene. Lead them onto a living region map where rival clans wage their own wars, enemy champions remember every scar you give them, and death is always permanent. Between marches, the legion lives in a colony that runs without you: creatures eat, spar, raise buildings, and settle a pecking order of their own. Six rival clans fight over the region whether you join in or not. First-class Steam Workshop support covers clans, units, skills, genes, items, expeditions, and more.
Key features
- Splice your perfect monster. Harvest genes from fallen enemies and pour them into your own creatures: skills, stat chassis, whole bloodlines. Skill rolls are graded, sockets are earned, and every splice propagates live into your roster. The only limit is what you manage to kill.
- Champions that remember you. Enemy champions aren't authored. The world generates them, names them, and promotes them through their clan's ranks. Wound one and it comes back scarred and angrier. Kill it and a rival rises to take its place. Flee, and it remembers that too. Between your encounters, a champion is busy:
- A base that lives without you. Your creatures aren't icons in a list. They eat, sleep, spar and raise buildings on their own. Deeds earn renown, an alpha emerges at the top of the pecking order, and ambitious rivals will duel to depose it.
- A war you're only part of. Every campaign generates a new world: the map, its rivers and roads, the names of its towns and ruins, the champions who hold them. Six clans fight over it with or without you, and territory shifts with every battle their warhosts win or lose. March through their wars, pick your fights, and read the map before it reads you.
- Evolve without end. Spend biomass on a sprawling evolution web: hundreds of mutations, branch keystones with real trade-offs, and no level cap in sight. Expedition tiers scale forever; so can you.
About the studio
Khargol Brute Games is a one-person studio from Germany. Mutarch is the first game: built slowly, played daily, and shipped when it's worth your time.
Screenshots
Straight from the current build, 16:9. Click any image for the full-size file, or hotlink the URL under it.
Key art
Asset usage
- Quote anything on this page, with attribution to Khargol Brute Games.
- Use the screenshots and key art freely in articles, videos, and streams about Mutarch. Hotlinking the URLs above is fine.
- Monetized videos and streams of the game are welcome, now and after release.
- Please do not repackage the assets outside coverage of the game or use them to imply endorsement.
Contact
Press, previews, interviews, keys when there are keys to give: one inbox, read by the person who makes the game.
kaiwerther@gmail.comNot press, just curious? Get notified when there is a build to play.